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Remnants of Skystone

Landmarks

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Landmarks are important locations on ground. Many NPCs and players will use these locations to tell you where you should go. This list does not include checkpoints, although some landmarks are associated with some of them.


Landmarks in Steamport City

The Bridge

Rookonbridge

Rook Edwards guards the bridge.

The Bridge is used often by spice traders. Rook Edwards stands guard on the bridge, ensuring the traders a safe passage. In return, the traders offer him some spices, which changes everyday. This is also one of the places where you should be careful when just starting out, because you can fall right through by just walking onto the gap.

  • Location/Checkpoint: One room down and one room west of the Steamport City Drop Point
  • Mimics: There are no Mimics at this Landmark.


Steamport City Memorial / Planter Boxes

  • Location/Checkpoint: 3 rooms west of the Ruins Water Tower Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Ruins Water Tower / Water Pump

Watertower

The SteamCity Water Tower

The Water Pump is at the base of the tower.

  • Location/Checkpoint: One room west of the Ruins Water Tower Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Rolling Mill

RollingMill

The rolling mill.

The rolling mill is used to roll metal bars.

  • Location/Checkpoint: 2 rooms east of the Commander Base Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Gearlock Factory Door

Factorydoor

The door to the factory.

The door opens up after mission 2.

  • Location/Checkpoint: One room east and one room up from the Commander Base Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Aeromimic Room

  • Location/Checkpoint: 2 rooms west of the Factory Top Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Machine Press

  • Location/Checkpoint: One room east, one room up, 2 rooms west, one room down, and one room east from the Sump Pump Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Sump Pump

  • Location/Checkpoint: One room east of the Sump Pump Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Sewer Inlet

  • Location/Checkpoint: One room east and one room up from the Sewer Entrance Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Flybeast Room

This room is where the final boss of Steamport City is. You must have completed at least 9 missions to get access to this room

  • Location/Checkpoint: One room west, one room down, and one room east from the Guardian Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Landmarks in Hatchwood Wilds

The Composter

  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


'Veruna I Crash Site

  • Location/Checkpoint: One room west of The Composter
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Camp Calluna Gate

  • Location/Checkpoint: 5 rooms east of the Hatchwood Wilds Drop Point
  • Mimics: There are no Mimics at this Landmark.


Chief Juniper Room

  • Location/Checkpoint: One room east and one room down from the Center Camp Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Ferromimic Room

  • Location/Checkpoint: 2 rooms east of the Lower Camp Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Commander Room

  • Location/Checkpoint: 2 rooms east of the Deep Forest Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Blast Furnace

  • Location/Checkpoint: 2 rooms west and one room east of the Charred Forest Checkpoint. The smallest room in the Charred Forest.
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Evergreen Lake

  • Location/Checkpoint: 2 rooms west and one room east of the Charred Forest Checkpoint. Directly above the Blast Furnace.
  • Quest Relevance: There are no Quests associated with this Landmark.
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Great Ferron Room

  • Location/Checkpoint: One room east, one room down, and one room east of the Guardian Checkpoint.
  • NPCs: There are no NPCs at this Landmark.


Landmarks in Ridgeback Highlands

Tramway

  • Location/Checkpoint: 2 rooms west of the Cable Car Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Copperstone Mine Entrance

  • Location/Checkpoint: 2 rooms east of the Lower Peak Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Mimicrag Room

  • Location/Checkpoint: One room west, one room down, and one room west of the Mine Exit Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Copperstone Mine Exit

  • Location/Checkpoint: One room west, one room down, and 2 rooms west of the Mine Exit Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Riverfang Room

  • Location/Checkpoint: One room west and one room east of the River Checkpoint
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.


Tramway Crash Site

  • Location/Checkpoint: One room west, one room down, one room west, and one room down from the Canyon Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Bridge

  • Location/Checkpoint: 2 rooms west of the River Checkpoint
  • Mimics: There are no Mimics at this Landmark.


Secret Room

The Secret Room is a difficult room to access. There are two chests that you can investigate. One awards 100 brass, 20 gold bars,and 10 silver bar. The second box cannot be opened as of now.

  • Location/Checkpoint: The secret room is a thin horizontal room. To access this room, the player must enter the maze room from the left side. The easiest way is to go to the River Checkpoint, and drop straight to into the river. The river will carry you to the map left of the maze room.
  • Quest Relevance: There are no Quests associated with this Landmark.
  • NPCs: There are no NPCs at this Landmark.
  • Mimics: There are no Mimics at this Landmark.

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